
Corduroy Rab
Digital Fury Corporation Digital Renegades
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Posted - 2008.04.10 16:33:00 -
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Edited by: Corduroy Rab on 10/04/2008 16:35:40
Originally by: Hannobaal
Quote:
ppl dont npc in low sec because getting to the system is the most dangerous part. think about it... when i started every ship but one i lost on the gate not out ratting.
No one, but newbies, rats in low sec because it isn't worth the time spent.
And where the hell in low sec are you? From any experience I've ever had in low-sec (and it's plenty) gate camps are extremely rare in all but a tiny few well known systems (and even most of those are hardly permanently camped). In fact, in the two low sec systems I'm most familiar with, Carrou and Ignoitton (2 0.4 systems next to each other surrounded by high sec), I have never ever seen a single gate camp, ever.
And in any case, even a tech 1 frigate can rat successfully in many low sec systems, and there is pretty much nothing, aside from warping into a smartbombing battleship, that can stop a frigate in low sec.
I agree with Hannobaal, there are less than a handful of low sec systems that are highly camped and even those aren't camped constantly. I have been flying around low sec in one capacity or another for nearly my entire 2 years in eve and I have been killed by a camp twice. The first time was pre-wtz and my corp and a friendly corp where looking for trouble, the other time my inty came out of warp right where Le Skunk was smartbombing.
Gate camps are not a problem to access of low sec space. Even if you completely removed the possibility of combat around gates, you might see an initial rise in the low sec non-pirate population but that would drop back off in short order because people would still be killed/ransomed by pirates. People want a feeling of relative safety, and by moving combat off gates and into belts and mission areas will do nothing to give people that feeling of relative safety.
What "kills" low sec is organization and payoff. Low sec areas can be relatively safe places if a corp or group of corps (doesn't even have to be a formal alliance) go into an area and zealously guard it against any undesirables. However, in order for a corp or corps to do this they need organizational structures more inline with what you need to run a 0.0 based corp. The problem is the payoff isn't there. With 0.0 the payoff of organizing and running a corp that occupies space (I say this instead of hold due to corps living in 0.0 NPC areas) is pretty good. In low sec the the payoff is less than what one can get in high sec running lvl4s, so there is no incentive for a corp to organize and put the effort into securing a part of low sec for their own relatively safe use.
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